PM3.6 - Diddy Kong - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x123, requirement: (OnGround) }
  2. CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (AnimationEnd) }
  3. ChangeSubactionRestartFrame(SpecialAirSKick)
  4. SetAirGround(10)

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(292)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x3e) }